﻿#region Includes
using System;
#endregion

namespace GingerGL.Graphics
{
    /// <summary>
    /// Project Matrix Type
    /// </summary>
    public enum ProjectionType
    {
        /// <summary>
        /// LookAt Perspective
        /// </summary>
        Perspective,
        /// <summary>
        /// 2D Perspective
        /// </summary>
        Ortho2D
    }
}
